Parlor and PlayAmerican mahjong

Parlor and Play · American Mahjong · Call or Pass

Trainer 3 · Calling

Call it, or let it go?

These free drills put a fresh discard in front of you, ten situations at a time, and ask for the decision every mahjong player makes a dozen times a game.

New here?

Calling a discard is a mid game decision, and it leans on everything that comes before it: the tiles, the Charleston, exposures, and what a finished hand needs. If any of those words are new, Mahjong 101 covers the whole game first, in about five minutes, and these drills will mean more after it. Start with Mahjong 101

A discard may be called only to complete a group of identical tiles, or to win the game. Everything else is a pass.

Situation 1 of 10 Score: 0 of 0

Relevant tiles on your rack

The discard

The calling rules behind the drills

Only the most recent discard can be called. The moment the next tile is drawn and racked, every earlier discard is dead.

A call builds a group of identical tiles: a pung of three, a kong of four, a quint of five, or a sextet of six, in a hand that may be exposed. The called tile sits on top of your rack and the completed group is shown face up, where it stays for the rest of the hand.

A discard may never be called for a single or a pair on its own, and never for a run of different tiles, such as a year grouping or the four winds read as NEWS. Those groupings are built from singles, and there is no chow in the American game.

One exception overrides everything: the final tile of your hand may be called to complete anything the line needs, including a single or a pair, whether your hand is exposed or concealed. That call is Mah Jongg.

Concealed hands stay dark. On a line marked C on the card, no group may be called or shown during play. Calling anyway ends that hand's concealed plan.

A discarded joker is dead at once and can never be claimed by anyone, for any reason.

A call takes the turn. After you expose and discard, play resumes to your right, and the players seated between the discarder and you lose that turn. Calling is powerful, and it is never free.

Take it to the table

The trainers are free. When you sit down to a real game, these are the two printables readers keep within reach.

Get the free One Page Score Sheet The Beginner Companion, $14.99

The score sheet costs nothing and tracks a full session, hand by hand. The Beginner Companion is the complete beginner guide: how to play American mahjong from the first deal to settling up, in plain words, with a first month practice plan.

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About the rules here

These trainers teach American mahjong in our own words. The rules are summarized from public sources, including published rule guides and instructor materials, and they reflect standard National Mah Jongg League play as we understand it in October 2026.

This section is not published by, endorsed by, or affiliated with the National Mah Jongg League. Nothing here reproduces the League's card, and nothing here replaces it. To play a real game, every player needs the current official card from the National Mah Jongg League. Check any hand, hand value, or rule against the card at your table. The card is the final word, and house rules are whatever your table agrees before the first deal.

If you find an error, or your group plays a point differently, write to us at hello@oasisinvestingllc.com. We check reader corrections against published sources and fold confirmed fixes into updates.

This section is published by Oasis Investing LLC, as part of Parlor and Play.